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Accessible by rolling 1 with White Dice on the mirror spot in Stage 9.

Monsters[]

Phantom Mage (Zoisite)

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Life:
1,000
Moves (?)
* Staff: 1 (Physical + Dark Damage) + Petrify (?)
* Dark Beams: continuous x4 or 1 (+ Petrify)
Elemental Relations (?)
Zoicharge 0%, Immune to Dark
Abnormal States (?)
Loot Items
Illusion Fragment
Zoisite Fragment (Rare),
Location(s)
Ruined Spot -1
Other Information
Japanese Name: ミラージュメイジ
Difficulty: Medium


Characteristic for dark magic, this Phantom Mage will not take damage from any weapon containing the power of darkness. Be wary of the black poison attack of the wand, as it also petrifies the opponents. You may want to slow down the Mage by Poison, Paralyze, Sleep or Freeze to give yourself more time to prepare your attacks. The Staff attack faces in the frontal direction horizontally, so it is suggested not to face the mage directly and to attack him while his back is turned.

Phantom Knight (Ruby)

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Life:
1,000
Moves (?)
* Slash: 4 (Physical + Fire Damage + Blaze)
* Parry: 6 (Physical + Fire Damage + Blaze)
* Rush: 1 (100% Physical Damage)
* Ray: 0 (Breaks dice)
Elemental Relations (?)
Rubycharge 0% Immune to Fire
Abnormal States (?)
Freeze state High Resistance
Blaze state Immune to Blaze (?)
Poison state High Resistance
Loot Items
Illusion Fragment
Ruby Fragment (Rare),
Location(s)
Ruined Spot -1
Other Information
Japanese Name: ミラージュナイト
Difficulty: Medium


The Flame Sword Phantom Knight will not take fire damage from magic or weapons. The charging Rush attack deals only 1 damage, but the proper attack with his Flame Sword is much more powerful. Although he is difficult to freeze and poison, it is possible to paralyze or put the warrior to sleep. Be wary of the Mirage Knight's Blaze ability, that can interrupt your attacks and also decrease your HP.

Sources[]

[1]

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